A few years ago, I visited a friend in Istanbul and was struck by the Basilica Cistern, a Byzantine public works project and incredible architectural undertaking from the 6th Century. The space is underground an otherwise nondescript street, full of columns salvaged from many different buildings, and filled with 3 or 4 feet of water. I tried to recreate the space from memory and photos found online using only 3D primitives (to which I later applied Materials) and water from the Standard Asset set in Unity.
How do we capture our full subjective experience of a place through a purely sensory medium? How do we transcend the limits imposed by a virtual reality headset to capture those aspects of our experience which cannot be described as physical realities? It is with these questions in mind that I approached this week’s assignment: create an artful, intentional depiction of a space described by one of your classmates. I used Quill in the Oculus Rift to recreate the space described below by Alex Fast:
Observation: Ordering eggs is pretty much the same in any diner I’ve been to. The various cooking styles, side orders and meat options are all reasonably standard, and I know with some degree of confidence which I like best. So, there is no reason in the world that I should feel quite as proud as I do to tell the waiter that I don’t need a menu. That said, refusing the menu gives me an undue sense of ownership over this particular red stool at this particular grey faux-marble linoleum countertop in this particular diner.