This project explores real-time interactive world-building in virtual reality. Users speak and objects appear around them. They ask kindly and mountains move. Basically, it turns them into the gods of their own terrible little worlds.
Voice control allows virtual reality to feel a little closer to our reality, in which spoken words have meaning and merit responses. This experience allows us to consider what might happen when virtual reality advances enough to feel truly real: will we all succumb to the temptations of complete control and live our lives in VR? Or will the fun of making snakes appear in mid-air wear off, leaving VR users who only ever wanted to drink virtual borscht with accurate mouth feel?
This project was built in Unity using the IBM Watson API, Dialogflow and the Google Poly API during Nicole He’s ‘Hello, Computer’ course on voice interfaces at NYU-ITP.