A Few Deep Breaths is developed in La MaMa and CultureHub’s Experiments in Digital Storytelling Program, which incubates story-driven art works that harness digital distribution platforms, expand online audience engagement, and push the boundaries of current artistic forms.
Arium is the no-code creator platform for immersive art experiences that empowers creators to build 3D virtual worlds, showcase digital artwork and engage their communities through immersive live events – all in a web browser.
Custom previz tool for scenic and musical team planning large-scale scenic moves
Interactive tabletop simulation-game presented at NYC Media Lab Summit for AMC Networks on 'Synthetic Media & The Future of Storytelling'
Neural networks trained in Unity's ML-Agents reinforcement learning platform and ported to TensorflowJS.
A series of playfully impractical lenses and an interactive drawing application gives audience members a way to intuitively engage with optics and the phenomenon of refraction.
A new search vehicle for the Library of Congress' unfathomably massive photo archive, this experiment uses the analog of a roadtrip as a search through these collections.
As part of Google Summer of Code in 2018, I made a number of usability improvements to the p5.js open-source creative coding library, with the goal of easing the transition from coding in a 2D environment to a 3D environment for a beginner coder.
The project for Data x Design 2019 reimagines routes through the city as tracks on a musical sequencer, drawing on New York City's open geo-spacial data (of trees, subway entrances, wifi access points, etc.) as notes on these tracks.
...in which I use advanced imaging technology on a painted lady butterfly to engage museum-goers as citizen-scientists.
An exploration into the affordances of voice recognition in virtual reality, in which audiences are invited to experience the frustration and disappointment that comes with unlimited power.
Giraffe thanks to
Everything Library by David O'Reilly