Aidan Nelson

I am an NYC-based creative developer. I am currently building Arium, the no-code creator platform for immersive virtual experiences and teaching graduate courses at NYU ITP.

Find me on Github, LinkedIn, or lurking on Twitter or write an old-fashioned email to aidanjosephnelson at gmail dot com.



Projects


A Few Deep Breaths

A Few Deep Breaths is developed in La MaMa and CultureHub’s Experiments in Digital Storytelling Program, which incubates story-driven art works that harness digital distribution platforms, expand online audience engagement, and push the boundaries of current artistic forms.

Arium

Arium is the no-code creator platform for immersive art experiences that empowers creators to build 3D virtual worlds, showcase digital artwork and engage their communities through immersive live events – all in a web browser.

YORB 2020

Connected virtual space built within NYU ITP community.

Judgement Day: Scenic Tool

Custom previz tool for scenic and musical team planning large-scale scenic moves

Eye in the Sky

Interactive tabletop simulation-game presented at NYC Media Lab Summit for AMC Networks on 'Synthetic Media & The Future of Storytelling'

Motion Platform

Unity C# library for control of a 3DOF motion platform

Unity to TensorflowJS

Neural networks trained in Unity's ML-Agents reinforcement learning platform and ported to TensorflowJS.

Refracting Rays

A series of playfully impractical lenses and an interactive drawing application gives audience members a way to intuitively engage with optics and the phenomenon of refraction.

Library of Places

A new search vehicle for the Library of Congress' unfathomably massive photo archive, this experiment uses the analog of a roadtrip as a search through these collections.

p5.js WebGL Improvements

As part of Google Summer of Code in 2018, I made a number of usability improvements to the p5.js open-source creative coding library, with the goal of easing the transition from coding in a 2D environment to a 3D environment for a beginner coder.

NYC Soundscape

The project for Data x Design 2019 reimagines routes through the city as tracks on a musical sequencer, drawing on New York City's open geo-spacial data (of trees, subway entrances, wifi access points, etc.) as notes on these tracks.

CT Scanning Butterflies

...in which I use advanced imaging technology on a painted lady butterfly to engage museum-goers as citizen-scientists.

Paradise Blues

An exploration into the affordances of voice recognition in virtual reality, in which audiences are invited to experience the frustration and disappointment that comes with unlimited power.

Anima Exhibition

The creation of 3D scans as part of an exhibition of African art.

Take the Money and Run

Inspired in equal parts by Oregon Trail, Tamagotchi, and the oppressive noise of the New York City Subway, Take the Money and Run attempts to do very little in a fun way. Live out your dreams of dropping out of the rat-race and traveling the world.

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